WOODPECKER: Sound Flash Animation

March 6, 2010

WOODPECKER: Sound Flash Animation

Woodpecker uses the combination of Flash and AS3 that animates object by the beats of the sound. It works first by importing a sound file (MP3, WAV, etc…) and then an object is placed to be animated.  I had seen many sound animations such as the wave form from Windows Media Player. I wanted to do something unique. I wanted to do the complete opposite of a common sound animation (Straight lines animating up and down according to the sound). Therefore, I changed the lines into many blotches of particles and I made them animated horizontal. The end result was pretty impressive and I had a great and fun experience testing out this project.

Since obtaining sound and music is really simple and easy “legally” in this generation. Almost any hand-held devices offer a music player application. From cellphones, laptops, car stereos, etc. I think if users are able to interact with the music and sound. That would be definitely give the users a better experience.

5 links to similar technology sources or related articles.

http://www.canada.com/topics/technology/story.html?id=63fe4c58-ba22-4576-b73d-ed62fba96c95 /

http://theflashblog.com/?p=1426

http://news.rpi.edu/update.do?artcenterkey=2494

http://labs.google.com/gaudi

http://technabob.com/blog/2010/01/09/fils-sound-film-flexible-transparent-speaker/

ROBIN: Multiuser

February 8, 2010

ROBIN: Multiuser

Robin uses the combination of PHP and Flash that allow users to interactive with other users in the same application. I can see this technology to be popular in games. Games with multi-user or multi-player option always seemed to stand out more than single-player games. Another good example is Social Networking Site. They are one of the most used and visited website today due to the usefulness. Therefore, I really see a bright future for Robin in the future.

From my experience, it was one of most complicated but most fascinating technology that I experienced. It was frustrating at first getting it to work, but after getting the hang of it, it really did enjoyed the experience. I can brainstorm a ton of new ideas for Robin. Since the world is all about communication, there is not doubt Multi-User will be useful in the future.

5 links to similar technology sources or related articles.

http://www.flashmagazine.com/news/detail/sushi_multiuser_server_version_22_released/

http://sebleedelisle.com/2010/01/further-adventures-with-electroserver/

http://web.okaygo.co.uk/apps/letters/flashcom/index_il.htm

http://palabre.gavroche.net/content/view/18/37/

http://multiuser.web-cd.net/en/default.aspx

Multimedia Pioneering 1: MP – Club Project‏ – Second Life

December 18, 2009

Over the past 4 months, my club members and I had been exploring and experimenting a virtual reality game called “Second life”. Second life is basically giving the username a “second life”, where user can create how he/she look like, purchase in-game product such as clothings, buildings, and etc…  I myself is a fan of online games. I was shocked when I saw the game population. I was around 5 millions and it is still expanding. Some pros I find benefiting this game, is finding users that you located locally. Second life allows users to view other user’s profile, their age, interest, and location. I also like building and modeling in-game objects by using theirown unique scripting. This really bring the creatvity up a level.
But one major con that I found is overusage. It is great users are contributing to the game, but some user are willingly to spend massive amount of time improve their in-game profile. Improvement includes better apparence, clothings, and etc… But most improvement will require a fee, not in-game fee, but real money. Some even are said to be really pricey and surprisingly people think is worth purchasing it.
In conclusion, I think Second Life is great game for meeting new friends, but users should balance out their game time and their “First Life” time. :)

Great article I found
http://thejournal.com/articles/2007/06/28/second-life-do-you-need-one-part-1.aspx

Goose – Flash Multi-touch Emulator

November 25, 2009

This was my first experience seeing the Goose (Multi-touch emulator). In the beginning, I was struggling to get to function correctly. But after some help and tweening with the device, I was having a lot  of fun playing around with it. This also gave me TONS of new idea for the future. One would be a game with involving 2 players sharing or even battling for control. This can test their communication skills of the 2 players.  Another Idea could be 1 user having control of 2 cursor by using 2 mouses. There are a lot of simulation game involving using both of  the user’s hand, such as playing drums by using 2 mouses or even boxing by using 2 mouses.

Some cool example I found

Multi-touch interface (from Adobe TED)

iBar – largest multitouch touchscreen

Ostrich Motion-Video Technology Assignment

October 1, 2009

This was my first experience seeing the advance technology of Flash.  In this assignment, users with web cam can incorporate in with Flash, allowing them to capture motion video. With the capability of capturing motion with Flash and a webcam, users have the freedom to create many motion-based works. There are tons of possibilities that user can create. One of the most popular is motion-based flash games. It is where gamer can use their movement to control and interact, instead of the mouse and keyboard.

A few example I found on the web by (henriquesvilela on Youtube)

The technique used to invent these motion-based works is primary by Action Script, a powerful script that can control and create Flash’s abilities. At my first glance, just by looking at the amount of codes, I felt I would never understand this. However, when the code was carefully explained with high details, I started to understand more and the codes became much clearer to my head.  I was really fascinated of how much customization Flash is capable of. From how smooth I want the target cursor to be like; to what kind of shape I want my target cursor to be like. I learned a lot from this project, from how this technology works to actually building one. This is definitely be useful in the future, where motion-sensor will be use more frequently

Hello world!

September 30, 2009

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